![]() ![]() Android: Fixed an issue where ApplicationId was missing from AndroidManifest.xml in Gradle builds (888274).2D: Fixed the issue of SpriteRenderer not rendering Sprite in tiling mode when tile size was too big.2D: Fixed Sprite data not copy when using EditorUtility.CopySerialized. ![]() Physics 2D: Improved API documentation for ContactFilter2D.Physics 2D: Allow user to turn on/off collision/trigger exit callbacks when a Collider2D is disabled.Graphics: Improved CopyTexture/ConvertTexture handling in Metal.Graphics: Added a function to allow cube map textures to be compressed from script similar to their Texture2D counterparts.Android: Fixed capture of EGL calls when using Mali Graphics Debugger.Read the release notes below for details. The first public release of Unity 5.6.1 Pro brings you a few improvements, a couple of changes and a large number of fixes.
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